Hong Kong Live-Action Martial Arts

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Use @[image1] only as the director-approved storyboard reference for visible panel order, staging, action, character placement, prop/effect states, and spatial cues. Follow panel order exactly; do not invent alternate coverage or extra story. Do not render the storyboard sheet, transfer its sketch medium, or inherit proxy faces, proportions, wardrobe, colors, drawing shapes, or anatomy. Recreate the filmed sequence. Use @[image2] as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness, and @[image3] as the sole authority for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; translate both into the same stylized 3D character-animation look, and treat storyboard characters as blocking proxies only.

VISUAL STYLE: Live-action martial arts in the spirit of classic Hong Kong action cinema, formal open-platform staging, clean medium-wide geography, tight hand and wrist close-ups, short impact push-ins, controlled bodies, crisp footwork, no acrobatics, restrained brutality. AUDIO: No background music or score. Use only diegetic platform ambience, cloth snaps, foot pivots, breath, wrist grabs, forearm blocks, chest hits, palm impacts, kick jams, body recoil, and final silence. ENVIRONMENT: Open raised fighting platform with a plain formal boundary, hard floor surface, empty hostile space around the duel, and steady overhead light. EMOTIONAL GUIDANCE: The duel opens already in motion; C1 stays relaxed and centered as C2 escalates from rigid force to frustration, ending with C1 calm and C2 structurally broken.

BEATS: P01: 24mm wide action opener; C2 drives in from screen right with a hard straight punch combination toward C1 screen left, establishing the platform centerline through impact motion; SFX foot stomp, sleeve snap, breath burst. P02: 35mm side; C1 slips slightly off-line inside the lead arm, catches the wrist, and lets C2's second punch pass narrow without meeting force; SFX foot slide, forearm skim, wrist catch. P03: 50mm push-in; with the lead arm trapped, C1 fires short chest and face punches, making C2 recoil one step while C1 stays compact; SFX tight thuds, clipped breath, heel scrape. P04: 35mm medium; C2 snaps a sharp block and steps back into the line as C1 releases calmly at center-left, resetting under pressure without breaking geography; SFX hard block, breath reset, cloth rustle. P05: 35mm side low; C2 whips a high kick from screen right, C1 steps in early to jam hip and shin before the kick extends, stalling C2's force; SFX kick rush, shin jam, platform tap. P06: 50mm push-in; C2 follows with a heavy body punch, C1 rotates narrowly, catches the arm, and counters with a fast palm strike to the chest line; SFX forearm catch, palm hit, body recoil. P07: 24mm medium-wide; C2 surges with wide linear punches and hard blocks, but C1 closes distance and pins both fighters near center as karate angles crowd themselves; SFX rapid steps, block cracks, sleeve snaps. P08: Macro hand insert; C1 controls C2's wrist, checks the elbow, and opens a narrow lane through the guard as rigid karate structure bends; SFX wrist clamp, elbow check, breath strain. P09: 35mm impact-to-wide pullback; C1 drives rapid chain punches along C2's centerline until C2 collapses backward, leaving C1 still while C2 falls defeated; SFX final impacts, sliding shoes, body fall, sudden silence.